Portfolio
Quentin Guignard
I'm a software engineer and game developer from Switzerland, with a background in Computer Science from EPFL and ETH Zurich.
I like understanding how things work and turning ideas into something I can test and build on. My projects span gameplay, graphics, tools and AI, with a focus on interactive and visual experiences.
OZWE Games - Professional Work & games I shipped
Personal Games
Software Projects & R&D

Building a Minecraft Agent with a Local LLM
Experiments with local LLM agents, world observations, automated collection and construction, and repeatable Minecraft scenarios.

Controlling Generative AI for Game Content
Research into structured generation, lore grounding, multimodal evaluation and feedback loops for controllable AI-generated game content.

LevekGL
A C++ / OpenGL rendering library built to explore shaders, scene loading, GPU resources and physics experiments.
Art & Visual Work
Contact
Let's build something
Open to game dev roles, prototypes, and technical art collaborations.